Game Details: Tournament of the Chosen is a third person sports game. The object is to get the ball and score on the net.
Work Done: PID controller, PID balanced hover board, passing, player controller, networked player, networked passing, networked team selection, animation controller with networking, Networked text chat system, GitHub set up and used regularly. Shader Graph materials created and used for player force field. Unet network programming. Photon PUN 2 network programming, beginning scene UI interaction , networked rooms, room UI, room interaction, sound manager, sound manager UI.
Work Planned: Player abilities, player tuning, polish
Work Time: Approximately 105 - 120 Hrs
Notes: The project is the graduating class of March 2019 Capstone project. The game is a mix between snowboarding and basket ball.
Final Product Download Link: https://dustinchamberlain.itch.io/tournament-of-the-chosen
Game Details: Space Brawler is a space ship emulator built for VR. The goal of the game is to survive in space, defend against other players, AI ships, comets and asteroids.
Work Done: VR integration, comet and asteroid spawning, seat calibration to position VR in a desired position, Ship control though in game joysticks, laser projectiles, damage system, AI spawning.
Work Planned: Player spawning, resource system, ship upgrade system, networking.
Work Time: Approximately 50 Hrs
Notes: First VR Game, game is made for Oculus Rift, as it uses Oculus SDK’s. Solo - Project.
Game Details: Blue November is a Submarine Cooperative game where you and a group of friends defend yourself against other submarines.
Work Done: Submarine Controller, Networking, Debugging / Help, Level Design, Mechanics Design - Damage, Submarine Modules
Work Time: Approximately 30 Hrs
Notes: Third Game Jam, we had programmers but no artists or animators, so we decided to challenge ourselves by creating a networked submarine game.
Game Details: Endless Runner - Goal is to collect orbs where the orb color and lane color match.
Work Done: Animation Controller, Player Controller, Scoring System, Collection System, Spawning System, Difficulty System, Physics Effector, Saving, UI, Finding and Applying free Assets. Bug-fixing, Level Design, Touch Controls.
Work Time: Approximately 50 Hrs
Notes: First attempt at a mobile game. First game i considered to make it to an Alpha state. Uses Android SDK’s. Solo - Project.
Game Details: Rubble is a Dungeon Crawler game where you adventure in an abandoned Monastery, the objective is to defeat the Dungeon boss.
Work Done: AI - Nav Mesh Agent, Debugging / Help, Level Design, Mechanics Design - Damage, Grappling Hook, Damage and Mana System, Projectiles - Fire and Ice
Work Time: Approximately 30 Hrs
Notes: Second Game Jam, AI and fast paced game development. Improved on pacing and efficiency from the first game jam.
Game Details: Spire of Light is a Puzzle game where you have to solve the room puzzle to progress, the puzzles all revolve using light to defeat monsters, and activate crystals.
Work Done: AI, Puzzles, Debugging / Help, Level Design, Mechanics Design
Work Time: Approximately 30 Hrs
Notes: First Game Jam, AI and fast paced game development.